The Moisturizing Soap Game Jam

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The Moisturizing Soap Game Jam

The Facebook post announcing a new game jam to be hosted by the Phoenix chapter of the International Game Developers Association generated many more comments than items like it usually did. It was because the jam had a corporate sponsor.

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At Ashby Manor

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At Ashby Manor

Sterling snorted reflexively and shifted to a certain even-handed bass register he used with small children and guests. “Ah. Games criticism. You’ve been reading again, have you?”

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Against Kane

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Against Kane

The problem with today’s big-budget video games is not that they aren’t Citizen Kane– it’s that they are too much like Citizen Kane.

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Not the Memorious

One time I asked a software engineer a technical question about a GameCube project we had worked on together. He stopped what he was doing, looked at me blankly for a few seconds, and said, “You know, I’ve smoked so much dope between then and now, there’s no way I’d remember the answer to that.” He went on to be a lead programmer for one of video games’ biggest franchises.

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Our Immiscible Future

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Our Immiscible Future

Here it is, I think: the moment the world of video games definitively chunked up into discrete groups and congealed. The emulsifier we used to have, this kind of shared sense of exploring a new medium, simply isn’t working any more.

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