After a long time of sitting on fragments I recorded over the years, I decided to combine as much as I could into coherent whole. That whole turned out to be an album of ambient electronica entitled PRISMAL SUBSTANT.
I began writing a blog about games ten years ago this month. I had just moved to Seattle for a new job and I was bursting with the desire to inform people how games were really made, because an understanding of that would explain so much about how these artifacts of culture became what they were, and naturally point to directions we might explore to further unlock the medium’s promise.
This is the Foreword to Surviving the Game Industry: A Wasteland Guide, a collected edition of my columns for Game Developer magazine from 2008-2013.
I finally finished George Eliot’s Middlemarch after reading it off and on over the last two years. It’s a very long novel and some parts go more slowly than others but overall I found it enjoyable and worthwhile so I thought I’d write down some notes on it.
Infinifactory is an open-ended puzzle game from Zachtronics Industries, the makers of SpaceChem and Infiniminer, where players design systems in a 3D space to create “factories” that assemble (and destroy) products.
Hafu: The Mixed Race Experience in Japan documents several contemporary stories of half-Japanese people who live in (or who come to) Japan.
What’s the best way to teach math? It’s a big question.
Start Lindsay Lohan’s The Price of Fame and you see a randomly selected quote about the nature of fame– in the same way that Call of Duty used to show you a pithy (and often anti-war) quote about the nature of armed conflict after you died, before the game put you back into the action.
What the king in front of the dining table doesn’t realize (or what he does realize and doesn’t want to be reminded of) is that it doesn’t matter much what dishes he actually chooses every night. What matters is that the ritual of the dinner spread will repeat tomorrow, and the next day, and on forever.