“I have some concerns about the catgirl empire,” Thierry said, giving the fidget spinner in his hand another flick.
I wrote a character named Cassady for the game Where the Water Tastes Like Wine. Other than the notion that Cassady is a Beat poet with an intellectual bent (and who is of course named after Neal Cassady), I wasn’t given any other specific direction on him. I had free rein to imagine who he was and how best to reflect his unique movement in American culture.
Occasionally I play “incrementer” or “idle clicker” games, where your only job is to make the count of something— money, candies, cookies, fans, paper clips— climb, and climb faster.
This year I got into shogi.
It’s funny how little Japanese you have to know before you can quibble with a translation.
I began writing a blog about games ten years ago this month. I had just moved to Seattle for a new job and I was bursting with the desire to inform people how games were really made, because an understanding of that would explain so much about how these artifacts of culture became what they were, and naturally point to directions we might explore to further unlock the medium’s promise.
This is the Foreword to Surviving the Game Industry: A Wasteland Guide, a collected edition of my columns for Game Developer magazine from 2008-2013.
I finally finished George Eliot’s Middlemarch after reading it off and on over the last two years. It’s a very long novel and some parts go more slowly than others but overall I found it enjoyable and worthwhile so I thought I’d write down some notes on it.
Infinifactory is an open-ended puzzle game from Zachtronics Industries, the makers of SpaceChem and Infiniminer, where players design systems in a 3D space to create “factories” that assemble (and destroy) products.