I wrote about Japanese game development for Gamasutra, trying to piece together the current situation while offering some ideas for process improvements that I think might assist in making more successful Western-focused titles.
Progress is slow but sure at Shadegrown Games. We’ve recently made available the Planck Developer Walkthrough, a full twelve-minute playthrough of the first level along with an explanation of what is happening. Hands-on time with the game is available too, for interested parties of serious mind and fastidious nature.
Finally, this is old news, but I hadn’t posted about it here. A couple months ago I was on the Brainy Gamer podcast with fellow developers Nels Anderson and David Carlton, talking about industry and enthusiast conferences (I also attempt to explain why I write). Every episode of this podcast is of course worth listening to, including the latest, about video game music, a subject close to me.