A Small Treat: When to Reward the Player
Hello everyone, and thank you for coming to my talk. Today I’ll be speaking about player rewards: what they are, why and how you should put them in your games. I’ll start as usual with the obvious. People play games for entertainment. People like being rewarded. Video games can provide both entertainment and reward. Therefore, it follows that good game design is about making a game’s rewards equal and appropriate to its associated challenges. I have dubbed this concept “conflicto-payoff concordance”. An example of a game with poor conflicto-payoff concordance is Solitaire, since you do all this work and the only thing you get at the end is an empty table and a pack of cards, which, as we all know, is what you started with. I had a funny slide here with a photo of an old man playing Solitaire but it isn’t working for some reason. Anyway, you want to space out rewards so that players feel compelled to keep playing, but not so often that the rewards don't feel like rewards at all. In other words, my advice boils down to carefully considering your design and not overdoing anything in one way or the other. That’s basically what we did on War Zone of War 2, and it worked out pretty good for us. Thanks for coming.
Levity |
March 28, 2009 
Reader Comments (10)
Now you know, and knowing is half the battle.
On table the CPC is practically non-existent, but this goes for pretty much all tabletop games.
Hopefully this change doesn't confuse consumers.
Serious post: Games should have fast paces, be very challenging and have little extraneous bullshit. Mega Man 9 fulfilled all three requirements: It was fast, most of the rooms had things like enemies or items, there were no escort missions, button mashing sequences, or rhythm sequences and it was quite challenging. Developers should learn from Capcom's excellent games.
Hi, yeah, I'm a student from Podunk Tech Community college trying to get into the game business. Do you think someone without a deep knowledge of conflicto-payoff concordance can get a job in this tough environment, and if not, do you know of any good books on the subject?
Excellent question. It just so happens that _I_ have written a book on conflicto-payoff concordance that I can _guarantee_ will automatically get you a job at any game company in the country. Look for it on Amazon. Next question.