The Gawker Media Style Guide
Everything is “so” something.
If it’s not so something, it’s so not worth talking about.
Ask a rhetorical question, then immediately answer it.
Why would any writer do something like that? Because it’s awesome, that’s why.
Skirt the edge between sarcasm and sincerity, so you could be construed either way.
It’s no good to clearly express your opinion. Oh, no. Better to safely retreat behind a constant sly smirk. That’ll keep them guessing, and set things up so that you can never be wrong. Yeah.
Strikethrough is your friend.
It’s a clever typographical device that opens up a whole new way to be a knee-jerk smartass express your thoughts.
So is italic.
I mean, duh.
Sprinkle in useless metaphors and orthogonal pop-cultural references.
That makes the writing more spicy— like a taco lovingly slathered with Tapatío brand hot sauce. ¡Muy Salsa!
And above all… never forget to exaggerate.
Because hyperbole is the essence of wit, and what makes this all-too-short life worth living.
Levity |
July 1, 2008 
Reader Comments (12)
To be fair, that type of writing lives more in the comments section.
Thanks!
I started reading Kotaku again recently, becuase they do find news incredibly fast. Though the obnoxiousness outlined in your post as well as the blustering waves of absolute bullshit stories and borderline pedophelia will probably put me off again.
So, this one game you thought was going to turn out bad? (with link back to an old article of Luke talking shit on said game) Nah, it's going to turn out great! (that's where the sarcasm/no discernable opinion of their own bit comes in)
That's it, good job, you've just read every Kotaku article now.