For a while I picked snippets of “bad” writing about games and posted them here. It was amusing, and made for easy updates, but I’ve decided not to continue doing it. By picking egregiously poor constructions or obvious typos, I shifted the discussion to one about following the rules of spelling and grammar– a component of good writing, to be sure, but certainly not the only one. Writing with no low-level structural flaws whatsoever can still be completely terrible. Additionally, I found that pointing out others’ bad writing gets some people indignant, who’d vengefully comb my own writing for errors (I try my best, but I doubt it could really stand such close attention). I did not want to be the Lynne Truss of game journalism. Even if everyone instantly had the clearest understanding of the difference between composed and comprised, for example, writing about games would not miraculously be better because of it.
Continue reading "Come to It Any Way but Lightly" »
I will understand if the reader doesn’t believe me when I say that I originally started this site to be serious. But you must trust your correspondent when he explains that sometimes an author feels he just hasn’t got any choice. And so I hope you will indulge me while I talk a little bit about The Escapist and its very odd pull-quotes.
The whole point of pull-quotes is to draw a hypothetical reader – imagine him impatiently flipping through the pages of a magazine while waiting for the dentist or for his plane to reach cruising altitude – into actually reading an article by highlighting a key point, an interesting fact or simply an intriguing turn of phrase. The point is not to stump the reader, nor is it to make him not interested in the article. Right?
Continue reading "Escaping to the Land of the Baffling Pull-Quote" »
Time to get back in the swing of things with an article regrettably cited by Kotaku and GameSetWatch entitled, “Does Portal’s Success Presage Game Industry Shift?” In this bizarre piece, a writer on the game industry admits he has no sales data, cites no budget information, then suddenly makes the claim that Portal's “profit margin is easily better than AAA hardcore titles that require tens of millions to develop...” Huh?
Continue reading "Making Claims With Absolutely Nothing to Back Them Up" »