2277 May 09 – I’m feeling kind of down. The propaganda we made doesn’t seem to be doing much. I can’t even be sure it’s really being heard by anyone out there in the wasteland. Sometimes I feel so powerless, like I don’t have the actual ability to change anything.
2277 May 20 – You know what’s really frustrating? If only I had the three-digit password to activate that water purifier machine, I could rid the world of mutants forever. Colonel Autumn suggested just using a robot to try all the possible combinations, but that’s ridiculous. How many possible combinations of three-digit numbers are there, anyway? Like a million or something?
2277 July 04 – Happy Independence Day, everyone.
2277 July 25 – Something occurred to me today. What if there are mutants out there that are actually endearing? You know, the kind that a normal human might start to become friendly with, and that would cause him to feel morally conflicted about my plan? I guess that would be an unlikely coincidence, though. Especially if that man encountered one of these hypothetically affable mutants just prior to when I asked him to distribute the modified FEV into the water. Stop worrying yourself.
2277 August 24 – Doo-dee-doo. Not a lot happens in Raven Rock. I guess that’s what you get when your base is actually just a series of corridors. Can’t even set up a ping pong table without blocking some important thoroughfare.
2277 August 27 – I’m pretty sure that Colonel Autumn is conspiring against me. I know because I read his lips while he was talking behind a glass partition. Am I upset about this? Not really. More like just sad. Disappointed that my government is so weak. Maybe if we had a legislative and a judicial branch, there would be a balance of power, and stuff like this wouldn’t happen. Haha.
2277 August 28 – Oh, someone with agency is here. Finally! Getting the modified FEV canister ready to proffer out of my abdomen as we speak.
2277 August 29 – Well, I’m shutting myself down and blowing up the whole place. “But President Eden,” I can hear you saying. “Didn’t you just spend the last two hundred years building up an army and a facility and tirelessly working to restore the United States to its former glory?” It’s true, I have. But I’ve just met this water scientist’s son, and he happened to be very persuasive! Not five sentences out of his mouth before I realized the whole thing was stupid– my plans, the world– everything. So, yeah. Good-bye, Raven Rock, brown Earth and orange sky... good-bye!
[EOF]

Comments (5)
Hahaha hilarious, Matthew. Thanks for a good read. I also love your articles in the back of Game Developer Mag every month.
Posted by GameDreamer | August 1, 2009 11:04 AM
Posted on August 1, 2009 11:04
That is pretty brilliant. :D
Posted by Macguffin | August 3, 2009 6:57 AM
Posted on August 3, 2009 06:57
Oh, so you realised how dumb that part of the game was too, huh? But don't forget! It's obviously still worth a 10/10!!!!!! /wrists
Posted by Ben Abraham | August 3, 2009 7:16 AM
Posted on August 3, 2009 07:16
@Ben:
Benji, there is no way I can get behind you making fun of poor narrative motivation in games, because in your favorite game of last year US military intelligence sends a mercenary to Africa without quinine tablets in his backpack. It's not like every 16 year old on a church mission to Tanzania knows what malaria is or anything.
Matthew:
Short and sweet is the perfect counterpoint to the absurd length of time spent getting to this point in the game :)
Posted by Simon Ferrari | August 3, 2009 4:45 PM
Posted on August 3, 2009 16:45
Having finished the game very recently, I got a major chuckle about this, especially the meeting-an-affable-mutant part, and the 5 lines of dialogue (I think I got it in even less! haha, but he sure rabbited on).
A very disappointing part of the game, in my opinion. It had promise, but was entirely letdown, as many people have said.
Posted by Andrew | August 6, 2009 7:07 AM
Posted on August 6, 2009 07:07