Murder and Betrayal in the Dark Ages of Ivalice
Final Fantasy Tactics didn’t create a new style of play that had never been seen before or push the limits of the original PlayStation hardware. Its story, complex but traditional, contented itself to convey an unspecific and not very uplifting pessimism about human nature and the harshness of the world. It originally came out in 1997, the same year that Final Fantasy VII, that intractable juggernaut of sales and mindshare, was unleashed upon the gaming masses. VII set the tone for most of the Final Fantasies to come after it: big and theatrical, a parade of set pieces and operatic extravagance. Tactics, on the other hand, was restrained— almost dignified— in the way it carried itself. It had some drama, but unlike VII, its primary purpose was not to be drama. Final Fantasy Tactics was, in story and gameplay both, about fighting.
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