Bad Writing About Games, pt. IX
“There aren't many different buildings to destroy, either, so you end up seeing the same thing explosions and over again.”
–GameSpot.
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“There aren't many different buildings to destroy, either, so you end up seeing the same thing explosions and over again.”
–GameSpot.
Most people in the video game industry, and many people who write about them for a living, hope for games to be taken seriously as art or literature. It’s just around the corner, we believe— the day the establishment flings open the door to us and lets us in, apologetic tears streaming from their eyes. “We misjudged you,” they’ll cry, “Just like we initially misjudged movies, jazz, and prose poetry.” Games are a brand new medium, we console ourselves, and these hidebound fogeys just need time to understand it.
Continue reading "Tell Me What Art Is, and I’ll Tell You What Games Are" »
“You are the general, a smooth game-publishing machine. Budget? Check. Vertical Slice ready? Check. Marketing knows why your game matters? And how! You’re so smooth your developers refer to time before they worked with you as the “Dark Scary Time.” You were put here on this planet for the sole purpose of bringing high-quality video games to expectant gamers like a Next-Generation Digital Distribution Stork. Your games make Cert on time, every time. Don’t believe the hype, it’s selling you short. If this sounds like you, and you strive to provide a narrative experience rivaled only by Hollywood blockbuster movies, we want to hear from you.”
– One of the strangest job ads ever.
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