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Losing the War Against Banality in 2008

“The videogame industry has literally never had a year like 2007.”

Next Generation.


“In looking to the future, we inevitably look to the past as a guide.”

GameDaily.


“Listen, writing is hard.”

The Escapist.


Comments (2)

Jimmy:

Another bit of games journalism to amuse:

"And to stitch it all together, the engine uses an "Inverse Kinematics System" -- that's the animation term for what keeps Lara moving from pose to pose smoothly."
- 1up preview of Tomb Raider Underworld

Wow. I guess we should use an "Inverse Kinematics System". Sounds like a real boon.

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