“The videogame industry has literally never had a year like 2007.”
“In looking to the future, we inevitably look to the past as a guide.”
“Listen, writing is hard.”
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“The videogame industry has literally never had a year like 2007.”
“In looking to the future, we inevitably look to the past as a guide.”
“Listen, writing is hard.”
This page contains a single entry from the blog posted on January 21, 2008 10:36 PM.
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Comments (2)
Another bit of games journalism to amuse:
"And to stitch it all together, the engine uses an "Inverse Kinematics System" -- that's the animation term for what keeps Lara moving from pose to pose smoothly."
- 1up preview of Tomb Raider Underworld
Posted by Jimmy | February 1, 2008 9:23 PM
Posted on February 1, 2008 21:23
Wow. I guess we should use an "Inverse Kinematics System". Sounds like a real boon.
Posted by Matthew | February 1, 2008 11:19 PM
Posted on February 1, 2008 23:19