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Halo 3 Cake, and Eating It Too

Halo 3 will be released in a few weeks, supported by a marketing campaign so large and unprecedented for the video game industry that the Wall Street Journal saw fit to publish an article focussing solely on the game’s advertising, entitled “Here Comes ‘Halo 3’ – With a Side Order of Fries”. This has, naturally, resulted in a lot of cynical reactions from some corners of the hardcore community, especially those who feel Halo is already too mainstream– a game for jocks and frat boys, for people who don’t know what the really good stuff is. But regardless of one’s personal taste for the series, we should recognize that something very important is going on here.

A mature-rated property, entirely originated by the game industry, usually gets marketing support in the form of advertisements in enthusiast magazines and comic books, and television commercials on cable channels like Sci-Fi or during Cartoon Network’s Adult Swim hours. Broader mainstream coverage may reach young men’s magazines like Maxim and FHM– and that’s about where it will end. Spending our days inside the industry, it’s easy to forget that educating the public that one’s game even exists is, in itself, a huge triumph.

So we need to move beyond our smaller competitive mindsets– Halo versus BioShock or Call of Duty, for example– and start thinking about games versus movies or theme parks or any of the myriad ways people may choose to spend their leisure time. In this light the Burger King and Mountain Dew promotions make a little more sense. Mainstream acceptance of video games means just this kind of spectacle, and we can expect more, not less, of it in our future. We don’t have to like it particularly, but it is a step on the path towards, as Bungie likes to say, World Domination.


Comments (1)

Mainstream acceptance for games is a mixed bag. On one hand, it's good to get some recognition for something that is often considered (wrongly,IMO)as a childish waste of time not on par with other forms of media,such as movies. On the other hand, I kind of like the "dark horse" nature that the video game industry has had historically. It somewhat keeps the industry from dumbing down its products to cater for the lowest common denominator. (Why put out something original when you can churn out a bland FPS that will sell millions?)

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